Opens in a new tab

Case Studies

Scroll for more

Aarti Seksaria

Communications and Engagement Manager, NEOEN

27/08/25

Gamifying the renewable energy sector is not an easy feat, but that’s exactly what NEOEN chose to do when its team built Futureville.

The game, which was made in partnership with Canberra Institute of Technology and Floodlight Content Agency, is aimed at year nine, ten, 11 and 12 students who are potentially choosing their careers.

Neoen Futureville

“We really wanted to find a way to make contributions to the communities we worked in,” explains Aarti Seksaria, Communications and Engagement Manager at NEOEN.

“We also recognised there was a gap in quality education resources for renewable energies.”

Game players navigate a character around a regional town, meeting different people and learning what their roles are in renewable energies. It includes mini games that give players a feel of how a wind farm works and of running a community session.

“Since its launch in 2024, we have been promoting it at local schools and at community fairs near our project sites. So far we’ve had over 1200 users.”

Neoen Futureville

The team spent a long time testing the product with end users to ensure it was appealing to them.

“We were so pleased to get the feedback that they enjoyed playing it as much as we did making it.”

Anyone interested in the game can find it at www.neoenlearning.com

Case Studies

Other case studies that may interest you

Energy Queensland

Energy Queensland

Energy Queensland (EQL), one of Australia’s largest electricity distributors, is…

Read more
Ro Lyon

Ro Lyon

By the time Ro Lyon finishes her four-year apprenticeship as…

Read more
Ian Crowhurst

Ian Crowhurst

From systems control engineer to wilderness guide; and nurse to…

Read more

Subscribe to our monthly newsletter, Insights.

CTA Subscribe

By submitting this form, you agree to receive emails from Powering Skills Organisation. You can unsubscribe at any time. Privacy Policy